[Sumith Puri has 16y 04m of Experience and is at a Principal Software Level in the Software Industry. An Ex-Yahoo, Symantec, Huawei, Oracle*, OpenText*, Finastra* (*Original Product Firms Acquired by these Companies). His Deep Rooted Expertise in Product Development, Technology, Java/Java EE Architecture and Development, Programming, Software Engineering is Shared via this Series of Articles. Please Note that the Images, Videos, Artwork, and Quotes are the Sole Property  of the Copyright Owner and Used Here for Non-Commercial Demonstration Purposes]

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Bloom’s Taxonomy

Bloom’s Taxonomy was proposed by Benjamin Bloom (Along-with Other Collaborators) to classify educational objectives based on levels of complexity and specificity. There are three main domains into which these objectives are classified:

  • Cognitive Domain (Knowledge Based)
  • Affective Domain (Emotive Based)
  • Psychomotor Domain (Action Based)

In 2001, Bloom’s Taxonomy was revised into the below form:

FIG. 01: BLOOM'S TAXONOMY FOR LEARNING AND KNOWLEDGE ACQUISITION
FIG. 01: BLOOM’S TAXONOMY FOR LEARNING AND KNOWLEDGE ACQUISITION

Remember

It is the lowest level in the hierarchy and emphasizes memorization without understanding. Learners will have to absorb, remember, recognize and recall information. However, it is a building block for other levels as Learners must be able to absorb and remember things before moving up the hierarchy.

Understand

Remember and Understand go Together, but Understand goes one step ahead. This emphasizes comprehending whatever is learnt. Learners should be able to describe the material presented and also be able to grasp and interpret prior learning.


Apply

The emphasis is on applying concepts, laws, methods, rules, theories, and any newly learned information to situations with minimal direction. Learning outcomes require a higher level of understanding than Understand.


Analyze

This is a higher level than Apply because here the emphasis is on understanding the content and structure of the information. The learner will have to breakdown information into various components and understand the relationship between each part of the information. This may also involve understanding the abstractness or principles involved in each component of information.


Evaluate

The next higher level for a learner is Evaluate where the ability to judge the value of a material applicable to a current situation. The ability to justify a stand or decision through comparing, contrasting, summarizing, and criticizing are applicable here. The outcomes here are very high in the cognitive hierarchy, requiring all abilities below it in the learning hierarchy plus the judgment based on criteria


Create

The highest cognitive abilities or outcomes are associated with Create. The ability of a learner to use all of the levels of the hierarchy to investigate, author, formulate, assemble and design absolutely new or original work.

Edgar Dale’s Cone of Experience (Cone of Learning)

FIG. 02: EDGAR DALE'S CONE OF EXPERIENCE (CONE OF LEARNING)

FIG. 02: EDGAR DALE’S CONE OF EXPERIENCE (CONE OF LEARNING)

Edgar Dale was an American Educationist who developed the Cone of Learning in 1946. It is an effort to estimate or deduce the (amount of) information one can remember based on how they encounter information. The actual numbers (percentages) mentioned originated in 1967, based on a published study/article. 

The above figure is self-explanatory. On the left-hand outer side of the cone,  details on what an individual or learner will be able to remember based on the actual activities carried out are provided. On the right-hand outer side of the cone,  the outcomes of the learners on what they learner will be equipped to do (or be able to do) as a result of these activities. The center of the cone (or the cone itself) provides examples of the ‘type of activities’. This includes examples of activities that are usually done by learners or advanced learners.


Make Meaning vs. Make Money

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As per Guy Kawasaki, The essence of Entrepreneurship is to make meaning. The abstract or the important points in this regard:

  • Companies that have their fundamental mission to make the world a better place have a greater chance to make a difference and to succeed.

  • If you make meaning, there is a greater chance that you will make money. If you set out to make money, you may make neither money nor any difference to the world (meaning).

  • Three ways to make meaning: —Increase the Quality of Life, —Right a Wrong, —Prevent the end of Something Good 

  • If you are not doing any of the three above, then you may have to rethink your organization’s purpose to be.

Buyer’s Market vs. Seller’s Market

A Buyer’s Market is one in which the supply far exceeds the demand. In such a market, the chances of good lying on the shelf for a long time and the prices being lower than usual are the usual outcomes or characteristics.

A Seller’s Market is the exact reversal of the above conditions. This is the one in which the demand far exceeds supply. The sellers have an upper hand under such circumstances and the chances that there is a shortage of goods due to quick sales of available goods and that too at a higher price than usual.

Old Thinking vs. New Thinking

FIG. 03: COMPARISON BETWEEN OLD THINKING VS. NEW THINKING

FIG. 03: COMPARISON BETWEEN OLD THINKING VS. NEW THINKING

Check your Innovation Quotient #01: Can you Identify 20 (at the least) Different Ways of Dividing a SQUARE into 4 Equal Parts (Equal Parts = Equal Area)?

Greatest Innovators #01: Albert Einstein : Einstein: The Story of a Genius — Documentary



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